February 12, 2016

Summer League - CSM vs. Imperial Guard & Necrons

Two games last night with a different list from last week still infantry based but hopefully with more hitting power in combat if I used it right.  The games were very different the first against a really interesting Imperial Guard army the second against a beautifully painted Necron force.

February 11, 2016

Vanilla Chaos Space Marines @ 1000pts

2nd round of my local stores 40k Summer League tonight.  After last weeks pantsing at the hands of a bike swarm I thought I'd try something a little different tonight and give some of my other new BoC models a run.

Terminator Lord
w. Mark of Nurgle, The Black Mace, Combi-bolter, Sigil of Corruption, Gift of Mutation

The gift thing is kind of pot luck but I really like it as it can add some fun stuff plus its fluffy.  I'd usually run MoK and the Axe of Blind Fury but the Black Mace seems pretty awesome.  Fleshbane means it always wounds on a 2+ in close combat and while AP4 isn't as good as the Axe's AP2 the bonus of making people taking T test's is just nasty.  You also still get the Daemon weapon bonus of extra attacks.

15 x Cultists
15 x Cultists

Time to sacrifice yourself for the true gods of the pantheon.  Go forth and die in the name of Lorgar

14 x Word Bearers
w. Melta x2, Champion with Power Sword, Melta Bombs

Sit back shoot and watch the Cultists die as they should do.

2 x Obilterators
w. Mark of Nurgle

T5 and the ability to use multiple types of heavy weapon makes these guys pretty funky.  Plus if I like I can deep strike them.

5 x Terminators
w. Mark of Nurgle, Combi-Bolter/Chainfist x2, Combi-Bolter/Lightning Claw, Heavy Flamer/Power Fist & Champion w. Combi-Bolter/Power Weapon & Gift of Mutation, unit has Icon of Vengeance

Taking them as modelled hence the extra points on the melee weapons.  Icon makes them Fearless which is cool especially when joined by L10 Lord and who doesn't like T5 Terminators even though game wise they are no where near as nasty as they are in the books.

February 5, 2016

Khorne Daemonkin get first run & its not pretty

Well that didn't go to well. In my 3rd ever game of WH40k 7th I took my infantry based Khorne Daemonkin (as I only really have infantry) up against an Iron Hands Bike Spam list and got railed.  My opponent had around 20 bikes on the table as well as these 3 big rocket launcher barrage things that simply vaporised half my units before they got anywhere.  My Chaos Lord got into combat once and got munched and it doesn't really matter how many attacks Khorne guys have if your opponents are T5 and your S4 and they have Chapter wide IS then its pretty hard to kill them.

Maybe I should run my Word Bearers as Space Marines and see what extra buffs I can get with them that way?  Anyway I managed to kill a few guys but it was difficult especially after both Rhinos exploded in Turn 1 & 2 and 75% of the Raptors got barraged off in Turn 1.  Definitely need that Blood-Thirster.

List for next week still @ 1000pts going to go with something a little different just for the hell of it.

Terminator Lord
w. MoK, Axe of Blind Fury, Gift of Mutation, Melta Bombs, Sigil of Corruption

15 x Cultists
15 x Cultists

5 x Terminators
w. 2 x Chainfists, 1 x Lightning Claw, 1 x Heavy Flamer/Power Fist, MoN

5 x Possessed
w. MoN

5 x Havocs
w. 2 x Heavy Bolter, 2 x Missile Launcher

2 x Obilterators
w. MoN

Hopefully Mark of Nurgle keeps people alive longer.  Thought about MoN on Lord and giving him Black Mace but as my model is built with an Axe it didn't seem right as its not WYSIWYG

January 27, 2016

Local 40k Summer League: Daemonkin @ 1000pts

Gaming for me starts up again next week with a 40k Summer League held at a local gaming store/venue on Thursday.  and the re-start of my local clubs gaming night the following Tuesday.  Thursday's (if I can organise it) will be my 40k gaming nights while Tuesday's are going to be all about X-Wing and for my first 3rd ever game of 7th Ed 40k next week I've opted to go with a Khorne Daemonkin list.

The book and its kit out kind of suit my play style which is very much a "straight the guts lets go hit something and throw dice" kind of thing regardless of the army (or game system) I'm playing.  In the absence of a Bloodthirster (waiting for the budget to settle down so I can order one) I wanted to give some of my Betrayal at Calth figures a run so I'm going with the following list (the league is set at 1000pts).

I have no idea if its viable or not but it could be fun

  Chaos Lord
w. Plasma Pistol, The Blood-Forged Armour, Sigil of Corruption & Goredrinker

8 x Cultists
8 x Cultists
8 x Cultists

9 x CSM 
w. Flamer, Champion with Combi-Flamer, Melta Bombs & Power Sword, Rhino with Havoc Launcher

10 x Raptors
w. Meltagun, Champion with Melta Bombs, Power Fist, Icon of Wrath

w. Multi-melta, Powerfist

Lord goes with CSM in Rhino they and Raptors munch on up while Hellbrute provides fire support and Cultists run up and die to give me Blood Tithe points.

January 20, 2016

Book Review: Beast Arises 2 - Predator Prey

Predator Prey is the 2nd book in the new Beast Arises series from the Black Library.  The author for this one Rob Sanders is not one I'm familiar with so I had no idea what style it would adopt but in the end I was pleasantly surprised.

In Book 1 you were presented with two story arcs told from the perspective of the Imperial Fists fighting a Xenos race called the Chromes who then experience the first Orc incursion, and that of the High Lords of Terra and the political response to that Orc attack.  The first book while a good read felt rushed, like it was setting up the series rather than telling a story, and while the characters were good you never really got a good feeling for who they were.