July 31, 2014

Fluffy Boobies: Ogres vs. Dark Elves

Nice fluffy friendly game vs. Jeff's Dark Elf Booby list on Tuesday with my fluffy Ogre list for Call to Arms next fortnight.  Despite all my painting efforts with Dwarfs I have submitted my Ogre list for this event so whats on the table in the pictures below is what I'll be taking.

The Fluffy Mountain Claws Ogre Tribe
Slaughtermaster - L4, Heavens, Stubborn, 5++
Bruiser BSB - Rune Maw
Butcher - L2, Maw, Hellheart
Gut Star x10 - SoDiscipline
Bulls x8
Gnoblar Filth x20
Dog Pack
Dog Pack
Puny Mournfang x3
Even Punier Mournfang x3
Boomstick #1
Boomstick #2

Dark Elf Booby List (or as Jeff called them Brittany, Stevie, Christina and something...)
4 Flying characters each on a Pegasus
L4 with Death
3-4 Fast Cavalry units
4 RBT's

We rolled for Scenarios and ended up with Watchtower which Jeff controlled and he promptly plonked a unit of 18-24 Repeater Crossbows in it.  Naturally my Gut Star decided it had to have a go at taking it.  The Bulls went down on their left aiming primarily to get the Hellheart within range of his L4 while the Mournfang went on the flanks.  Because of his horde of RBT's the Ironblaster both went on the left where only one of the nasty buggers had LOS to me.

Deployment - Dark Elf vanguards didn't help but hopefully I could get the Gut Star into the building in Round 1
One of Jeff's Dark Elf units - the plethora of poorly clad woman in his army made me wonder somewhat... 
Turn 1 everyone charges up and some early work by the Butcher takes out a few Dark Riders with the Lore of the Great Maw.  Heavens proves to be a bust.  One Ironblaster misses while the other misfires and spins around.
Brittany and her 3 compatriots charge my Bulls and the Butcher.  You'd think 4 flying Dark Elf characters could bust them open in 1 round right?  Wrong!  I put all my attacks onto his Dreadlord General Jeff rolls and then re-rolls his AS but fails enough of them and booyah one dead Druchii General.  Yes they slaughtered lots of Bulls first but I was Stubborn due to ranks and hung on.
GutStar charges the watch-tower gets shot stomps a few Elves but fails to take it.  Meanwhile everything else is wandering around and being shot at.  The Gnoblars are gone as are the Sabretusks but Jeff's characters are all held up fighting the Bulls.
The bulls finally go down but Jeff opts not to pursue hoping to get his 3 flying girls into the flank of the Gut Star before it captures the watchtower.  But the Gut Star gets in which scuppers that plan.  I declare a raft of multiple charges with the Ironblasters and the Mournfang forcing him to double/triple flee characters away.  End result is most of his army is fleeing while mine has the key piece of terrain.  But I haven't been able to hit anyone in combat.
Flying Druchii charges an Ironblaster but fails to wound it and I make my break test hanging on.  Meanwhile I am trying to get my Mournfang into position to clear out the Druchii units around the watchtower and prevent his characters from charging in.  But those RBT's are everywhere and he keeps 6 dicing Purple Sun at me...
Things are getting dicey now.  I've held up his characters in combat, forced others to flee out of combat but can't get my surviving Mournfang into combat with anybody.  The GutStar is also being reduced by Death Magic as the Purple Sun keeps going off.  I get of one Comet which ends up with 4 markers on it but everyone is out of the way by the time it comes down.
The Gut Star is no more.  Jeff uses his fast cavalry to keep my Ironblasters and Mournfang out of combat with double flee moves while his characters and a unit of Dark Riders charge into the building.  The Ironguts get destroyed pretty quickly so its down to the Slaughtermaster (2 wounds already) and the BSB (1 wound taken) to hang on. This picture was taken in Turn 5/6.
Last throw of the dice - literally.  My armies gone, but my General and BSB are still alive and still hold the watch-tower which in tournament news (with Jeff's General dead) the game is roughly even. 
The game went down to the end of Turn 6 and literally the last throw of the dice with Jeff finally killing off my Slaughtermaster and BSB to capture the Watchtower.

The list worked reasonably well but I misused/misdeployed a couple of units and probably should have kept the Bulls back.  If I had his characters would have had to move around the Watchtower to get into charge range of anything which would have allowed me to set up flank charges with the Mournfang and shots with the Ironblasters.

Lore of Heavens was a complete bust so not enough protection defensively as Lore of Great Maw is and not as offensively powerful as Lore of Death.  Going to stick to Maw on both the L4 and L2 as I know how to use them and they are good at buffing the Ogres and helping them in combat which is where they excel.

July 28, 2014

WIP - AoW Dwarf Slayers: nearly there

Making progress on my Slayer horde.  Slowed up by my lack of Ogyrn Flesh wash but rectified that yesterday so back on track again.   The 7 with the brown edgedbases are 90% done just need some highlights and grass tufts.


Think I have my list sorted for Call to Arms as well.  Ogres are a back up only.  Going with dwarf strollaz horde should be fun if it works.  Will have a couple of tricks too.

July 23, 2014

Veni Vidi Vici - The Romans are coming

I've always been a history buff. Two periods in particular fascinate me the Punic Wars and Caesars campaigns in Gaul.  Consequently I've always wanted to paint up some Roman minis.  Evan from my local club kindly gave me a box of 1:72 scale Romans from Warlord games at Panzershrek and they are my new project.  I'm going to take tips from Scott Bowmans blog Scott's Wargaming and look at building a replica of the fortifications Caesar built around Alessia.  The figures aren't the right sort being imperial praetorians but they'll be good painting practice.




Trials & tribulations of limited comp - Dwarfs or Ogres for CTA

Call to Arms lists are due in a fortnight from now and like most Dwarf players I am struggling to get my head around the restrictions the minimal comp has imposed on us.  The key limitations are:

  • 500pt max unit size.
  • Max 4 template weapons, spells not included.
  • Max 5 warmachines, two-for-one count as one.
  • Max 4 flyers
Mike Kings admitted he wrote the comp before the new Wood Elf and Dwarf books came out and his intent was to get more people taking Bolt-Throwers which is cool.  Unfortunately for Dwarfs there are some problems with this limited comp:
  • Dwarf Bolt-Throwers are no longer 2:1
  • Everything except Organ Guns has a template 
  • While Gyros are no longer war-machines they do have templates.
Consequently, if you take 3-4 gyros you can't take any war-machines except Organ Guns.  If you take 4 war-machines (other than organ guns) you can't take any Gyros?  What to do - especially when you know (having talked to social gamers like Jeff Kent) that other lists are going to be filthy as heck.

I'm considering two options an Ogre list or a fun Dwarf list.

DWARFS @ 2400pts
Runesmith 
w. Shield, Ro Breaking, Ro Warding x2, Ro Stone, Shield
Runesmith
w. Shield, Ro Stone, Ro Spellbreaking x2
Thane
w. BSB, GW, MR Grungi, Ancestor Rune, Ro Stoicism
30 x Warriors
w. FC, GW
30 x Warriors
w. FC, GW
30 x Miners
w. Champion, Steam Drill
35 x Slayers
w. Standard, Strollaz Rune
Grudge-Thrower
w. Ro Accuracy, Ro Forging
Gyro
Gyro
Gyro-Bomber

Slayers will vanguard up (if I win the roll) and just have fun.  Thane gives one unit of Warriors stubborn, Gyros have lots of fun.  Gyro-bomber because why the hell not.  30 Miners can deploy either as normal troops or can choose to ambush (normally ambushers can't but the wording in the Dwarf book allows you the option of choosing either type of deployment).  For the scenarios being used - Blood n Glory with 15" deployment zone, Meeting Engagement with close deployment zones and Watch-tower - this list could be fun.  

Or I can just puss out and take Ogres

OGRES @ 2400pts
Slaughtermaster
w. Level 4, Lore of Heavens, Charmed Shield, Crown of Command, Dispel Scroll, T.of.Endurance
Bruiser
w. BSB, Rune Maw, Lookout Gnoblar, Heavy Armour
Butcher
w. Level 2, Lore of Great Maw, Hellheart
28 x Gnoblars
w. Musician
9 x Ironguts
w. FC, Standard of Discipline, Lookout Gnoblar
8 x Bulls
w. FC, Lookout Gnoblar
3 x Mournfang
w. Musician, Heavy Armour, IF
3 x Mournfang
w. Musician, Heavy Armour, IF
Sabretusk
Sabretusk
Sabretusk
Ironblaster
Ironblaster

No Pete Lite or ETC comp means I can take the Dispel Scroll/Hellheart double and two Ironblasters.  Sabres and Gnoblars give me 4 chaff units to chuck in peoples way.  Only requirement here is that I have to paint up 2 Mournfang.  Other stuff I need I can borrow.

Outside of NZTC I haven't taken my Ogres to a big points tournament just events at 1000 & 1200pts so this could be fun... but with McCrae not playing Dwarfs at CTA if I take them and do well I will get closer to him and that Dwarf General Icon???!?? what to do???




July 21, 2014

Panzershrek WHFB Army Parade

Almost forgot to post these but I managed to get photos of some but not all of the armies that were at Panzershrek this month.  Unfortunately I didn't get all of them.  But I hope these are enough to wet your appetite



Mine













Some of Sam Whitt's medal winning best painted Dark Elves