September 25, 2015

No "Crack" just "X"...... Wing that is

Well I got my WHFB mojo back and even packed my Ogres and sleeping bag all ready for Cracks Call but unfortunately my kids got to me first and managed to infect me with their kid germs... pesky things just keep passing them back and forth between themselves and me (my wife never seems to get anything).

So no gaming this weekend, will have to say farewell to WHFB some other way. I did get some games of X-Wing in this week though playing my first ever games with Scum and my new HWK that I picked up at Cerberus last Sunday.  No TLT as I don't have the cards but it was still fun.

Game 1 
Kath Scarlet - EU, HLC, Outlaw Tech, Daredevil
Syndicate Thug x2 - BTL-A4, Autoblaster, Seismic Charge, Unhinged Astromech

Chewbacca - all tooled up
Corran Horn - FSC

Getting multiple shots with the Y-Wings is good in theory hard in practice against more agile ships, oh and Kath only works if you actually get enemy ships into arc
One Y-Wing goes down early while the other and Kath try to pin down Chewbacca - manage to strip his shields early and start taking off Hull points but he is chewing through the Y-Wings something awful.  Corran just chilling and flying casual
Daredevil works really well when combined with EU it gives you some great movement options
Kath R1 firing her HLC at Chewbacca takes him out but Corran is at Range 1 in her rear with his double attack thingy - could only take out one of them so I took out the Falcon.  Kath lasted a couple of more turns but the Corran took her down
Game 2
 Palob Godalhi - Moldy Crow, Recon Specialists, Blaster Turret
Y-Wing x 2 - Unhinged Astromech, BTL-A4, Autoblaster Turrer
Z95 x 2

Dash - all tooled up
Y-Wings x 2 - BTL A4, TLT

Ok - I really like the HWK and this set up was fun getting and keeping all that focus.  Worked well till I forgot my Y-Wing turrets work at Range 1 only...
Freaking Dash moves like a hyped up Interceptor - all that focus came in handy as it kept the HWK alive while the Z95s flew interference.  
Target locks everywhere but only the TLT are able to fire not my Y-Wing turrets as I'm too far away. 
Things kind of went wrong here - I should have K-Turned everyone but moved them up 1-2 instead crashing into everyone and stopping Palob from getting his focus.  The Y-Wings really weren't doing anything to each-other but Dash just ripped the HWK a new one.
Couple of very fun games in the end - we stopped Game 2 before it went the distance as it was getting late but things swung John's way after the HWK went bye bye.

September 22, 2015

One last tournament to say goodbye to WHFB

This weekend I'll attending what will in all likelihood be my last ever WHFB tournament; Cracks Call in Masterton.  The event is being run by the peoples champion "Neil Williamson" and if it follows on from last years shenanigans it will be a lot of fun.  It should also, hopefully, provide a nice final goodbye to WHFB.  With the release of Age of Suckmar my enthusiasm for Warhammer has disappeared completely and I am now - as you've probably guessed - sitting comfortably on the train to X-Wing land.  After 7 years, 100's of games, a couple of dozen tournaments and several armies I am calling time on Warhammer Fantasy.  I still have two armies on the shelf - Ogres and Dwarfs all fully painted and looking great but both now little more than plastic dust collectors.  Yes some people are talking about the "9th Age" rule set and keeping "8th Ed" going but I can't see it lasting and in all honesty I no longer care.  So Cracks Call this weekend 2000pts of (slightly modified) 8th Ed will be the last games of WHFB I play... here's what I'm taking.

Tyrant (General) - 312pts
w. Great Weapon, Armour of Destiny, Crown of Command, Dragonbane Gem

Bruiser (BSB) - 182pts
w. Additional Hand Weapon, Heavy Armour, Talisman of Preservation

Butcher - 160pts
w. Level 2, Lore of Great Maw, Dispel Scroll

10 x Gnoblars - 35pts
w. Musician

10 x Gnoblars - 35pts
w. Musician

9 x Ironguts - 437pts
w. Full command, Lookout Gnoblar, Banner of Swiftness

5 x Leadbelchers - 225pts
w. Musician

3 x Mournfang - 220pts
w. Heavy Armour, Ironfists, Musician

3 x Mournfang - 220pts
w. Heavy Armour, Ironfists, Musician

Ironblaster - 170pts

Did come very close to withdrawing from the event entirely and in all honesty I am still only 50/50 on whether I will still go or not... but we'll see

September 21, 2015

X-Wing Tournament Wrap Up

Back from another great Cerberus event.  Its a small store but one that seems to be extremely well run and managed - our now defunct local store could have learned a lot from these guys.  Only 14 players in the end as a few people had to withdraw at the last minute.  The lists varied notable among the ships on display were:

  • Most numerous ships were: IG88's, followed by Firesprays and Donuts
  • No A, B or X-Wings.
  • No Decimators
  • Only 1 Phantom
  • Only 2 lists with Interceptors (including mine)
  • A fun list with 3 x Tie Advanced.
  • Only 3 lists with Twin Laser Turrets each with only 2 Y-Wings sporting them,
The event overall confirmed that Interceptors are my favourite ships and that the Shuttle while fun to have sucks balls on the table.

My opponent in Game 1 - 3 big ships with no cards or upgrades on any of them

Sootir & Turr go after the Hounds Tooth while the Shuttle gets in the way of the other 2 ships and absorbs punishment
At this stage its looking good I've stripped all the shields off the Hounds Tooth and reduced it to a single hull point, but the Shuttle has taken a real hammering
The Shuttle dies after getting stuck on debris and getting double stressed allowing the Firespray to wipe it out in quick order.  With the IG88 coming up behind me Soontir and Turr turn around to face both getting into perfect position... they both fluff their rolls (8 dce 2 hits) and then Soontir gets 1 shotted off the table - 4 hits and I roll 3 blanks.
Turr spends the next 10-12 minutes dodging everywhere and taking pot shots at people.  I managed to get the Firespray under 1/2 strength (so points there under the new rules) but can't get into position to finish off the Hounds Tooth which still only has 1 Hull Point left.  End result bye bye Turr as there are too many arcs to dodge.

September 16, 2015

Tie Interceptors for the win

After a couple of games vs. Murray at the club last night and some excellent advice and tips from him I've opted to change my list for this Sunday.  The Shuttle stays in but I'm going back to my Interceptors which I seem to fly a lot better than Tie Swarms and enjoy using more.  The Blue/Red Swarm thing is fun but I can't use it properly yet.  Interceptors however I can use quite well (IMO).  So here's the revised list for Cerberus on Sunday

I could go with Shield upgrades on the Interceptors but felt like getting the 2 point Initiative grab particularly as anyone who takes the TLT Swarm is going to have to do it with PS2 ships which at least give me the chance of having the Shuttle shoot first.

Looking forward to the event but did check the field and the poor sport I played at Regional's is listed as an entry so really hoping I don't end up playing the guy.

September 14, 2015

X-Wing road to the Nationals

I'm not going to the X-Wing nationals but I am going to one of the preliminary warm up events at Cerberus this weekend.  100pts of goodness against what I am expecting to be people's tooled up Nationals lists.  Me I'm taking a list based around the ships I've just finished painting which is not optimal but it looks cool...

So here's my list for this Sunday in Wellington...

See everyone there